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target: {fileID: 7586141922689918976, guid: 989290b32c4040e43afd4f29b24b669e, type: 3} propertyPath: callbackScript value: diff --git a/Assets/Scripts/EndSplash.cs b/Assets/Scripts/EndSplash.cs deleted file mode 100644 index adc859f..0000000 --- a/Assets/Scripts/EndSplash.cs +++ /dev/null @@ -1,17 +0,0 @@ -using UnityEngine; - -public class EndSplash : MonoBehaviour -{ - // Start is called once before the first execution of Update after the MonoBehaviour is created - void Start() { } - - // Update is called once per frame - void Update() { } - - void OnFadeStarted() { } - - void OnFadeComplete() - { - UnityEngine.SceneManagement.SceneManager.LoadScene("MainMenu"); - } -} diff --git a/Assets/Scripts/Intro.meta b/Assets/Scripts/Intro.meta new file mode 100644 index 0000000..b246ced --- /dev/null +++ b/Assets/Scripts/Intro.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 537357e1739e92da0baf85b7aef8a612 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Intro/Intro.cs b/Assets/Scripts/Intro/Intro.cs new file mode 100644 index 0000000..89d369c --- /dev/null +++ b/Assets/Scripts/Intro/Intro.cs @@ -0,0 +1,46 @@ +using UnityEngine; +using System.Collections; + +public class Intro : FadeCallback +{ + public AudioSource music; + + public MonoBehaviour faderScript; // Reference to the Fader script for handling the fade effect + + private IEnumerator playAudioCoroutine; + + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() { } + + public override void OnFadeStarted() + { + playAudioCoroutine = PlayAudioThenActivateGameObject(); + StartCoroutine(playAudioCoroutine); + } + + public override void OnFadeComplete() { } + + public void forceStopAudioCoroutine() + { + if (playAudioCoroutine != null) + { + StopCoroutine(playAudioCoroutine); + playAudioCoroutine = null; + } + + music.Stop(); + } + + private IEnumerator PlayAudioThenActivateGameObject() + { + music.Play(); + yield return new WaitUntil(() => music.time >= music.clip.length); + faderScript.Invoke("resetFader", 0.0f); + } +} diff --git a/Assets/Scripts/Intro/Intro.cs.meta b/Assets/Scripts/Intro/Intro.cs.meta new file mode 100644 index 0000000..7277abe --- /dev/null +++ b/Assets/Scripts/Intro/Intro.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 594bb1fe3171425d5abf1bba51562952 \ No newline at end of file diff --git a/Assets/Scripts/Intro/IntroSkipper.cs b/Assets/Scripts/Intro/IntroSkipper.cs new file mode 100644 index 0000000..c89f4f5 --- /dev/null +++ b/Assets/Scripts/Intro/IntroSkipper.cs @@ -0,0 +1,30 @@ +using UnityEngine; +using UnityEngine.InputSystem; + +public class IntroSkipper : MonoBehaviour +{ + public Intro fadeIn; + + public Fader fadeOut; + + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + var keyboard = Keyboard.current; + var mouse = Mouse.current; + + if (keyboard != null && keyboard.anyKey.wasPressedThisFrame + || + mouse != null && mouse.leftButton.wasPressedThisFrame) + { + fadeIn.forceStopAudioCoroutine(); + fadeOut.resetFader(); + } + } +} diff --git a/Assets/Scripts/Intro/IntroSkipper.cs.meta b/Assets/Scripts/Intro/IntroSkipper.cs.meta new file mode 100644 index 0000000..8a20cde --- /dev/null +++ b/Assets/Scripts/Intro/IntroSkipper.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: ee75bedbbbf072e1ca4d633925674475 \ No newline at end of file diff --git a/Assets/Scripts/SplashScreen.meta b/Assets/Scripts/SplashScreen.meta new file mode 100644 index 0000000..6d9dcc3 --- /dev/null +++ b/Assets/Scripts/SplashScreen.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ae5479cb3e81a6773b311e88ba24952d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/SplashScreen.cs b/Assets/Scripts/SplashScreen/SplashScreen.cs similarity index 58% rename from Assets/Scripts/SplashScreen.cs rename to Assets/Scripts/SplashScreen/SplashScreen.cs index 7c8d13a..94e90d9 100644 --- a/Assets/Scripts/SplashScreen.cs +++ b/Assets/Scripts/SplashScreen/SplashScreen.cs @@ -1,11 +1,10 @@ -using NUnit.Framework; using UnityEngine; -public class SplashScreen : MonoBehaviour +public class SplashScreen : FadeCallback { public AudioSource yeah; // Reference to the AudioSource component for playing the sound effect - public MonoBehaviour faderScript; // Reference to the Fader script for handling the fade effect + public Fader faderScript; // Reference to the Fader script for handling the fade effect // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { } @@ -13,13 +12,13 @@ public class SplashScreen : MonoBehaviour // Update is called once per frame void Update() { } - void OnFadeStarted() + public override void OnFadeStarted() { yeah.PlayDelayed(1.0f); } - void OnFadeComplete() + public override void OnFadeComplete() { - faderScript.Invoke("resetFader", 1.1f); + faderScript.resetFader(); } } diff --git a/Assets/Scripts/SplashScreen.cs.meta b/Assets/Scripts/SplashScreen/SplashScreen.cs.meta similarity index 100% rename from Assets/Scripts/SplashScreen.cs.meta rename to Assets/Scripts/SplashScreen/SplashScreen.cs.meta diff --git a/Assets/Scripts/Utils.meta b/Assets/Scripts/Utils.meta new file mode 100644 index 0000000..bda6121 --- /dev/null +++ b/Assets/Scripts/Utils.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 324e703bfe536666d881917d75b5baf0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Utils/EndSplash.cs b/Assets/Scripts/Utils/EndSplash.cs new file mode 100644 index 0000000..254442b --- /dev/null +++ b/Assets/Scripts/Utils/EndSplash.cs @@ -0,0 +1,19 @@ +using UnityEngine; + +public class EndSplash : FadeCallback +{ + public string nextSceneName; // Name of the next scene to load after the splash screen + + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() { } + + // Update is called once per frame + void Update() { } + + public override void OnFadeStarted() { } + + public override void OnFadeComplete() + { + UnityEngine.SceneManagement.SceneManager.LoadScene(nextSceneName); + } +} diff --git a/Assets/Scripts/EndSplash.cs.meta b/Assets/Scripts/Utils/EndSplash.cs.meta similarity index 100% rename from Assets/Scripts/EndSplash.cs.meta rename to Assets/Scripts/Utils/EndSplash.cs.meta diff --git a/Assets/Scripts/Utils/FadeCallback.cs b/Assets/Scripts/Utils/FadeCallback.cs new file mode 100644 index 0000000..29f8ebf --- /dev/null +++ b/Assets/Scripts/Utils/FadeCallback.cs @@ -0,0 +1,8 @@ +using UnityEngine; + +public abstract class FadeCallback : MonoBehaviour +{ + public abstract void OnFadeStarted(); + + public abstract void OnFadeComplete(); +} diff --git a/Assets/Scripts/Utils/FadeCallback.cs.meta b/Assets/Scripts/Utils/FadeCallback.cs.meta new file mode 100644 index 0000000..7f0c8a4 --- /dev/null +++ b/Assets/Scripts/Utils/FadeCallback.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: fc86a1ba9ae6823f49efc60e21ae4be2 \ No newline at end of file diff --git a/Assets/Scripts/Fader.cs b/Assets/Scripts/Utils/Fader.cs similarity index 87% rename from Assets/Scripts/Fader.cs rename to Assets/Scripts/Utils/Fader.cs index 05e3760..418fb0a 100644 --- a/Assets/Scripts/Fader.cs +++ b/Assets/Scripts/Utils/Fader.cs @@ -6,7 +6,7 @@ public class Fader : MonoBehaviour public bool isFadingIn = true; // Flag to determine if we are fading in or out - public MonoBehaviour callbackScript = null; // Reference to the script that will be called after the fade effect + public FadeCallback callbackScript = null; // Reference to the script that will be called after the fade effect public bool fadeOnStart = true; // Flag to determine if the fade effect should start automatically on Start @@ -55,7 +55,7 @@ public class Fader : MonoBehaviour if (callbackScript != null) { // Call the callback method on the specified script - callbackScript.Invoke("OnFadeComplete", 0.0f); + callbackScript.OnFadeComplete(); } } else @@ -66,17 +66,17 @@ public class Fader : MonoBehaviour } } - void setFadingIn() + public void setFadingIn() { isFadingIn = true; } - void setFadingOut() + public void setFadingOut() { isFadingIn = false; } - void resetFader() + public void resetFader() { startFading = true; timer = 0.0f; @@ -84,7 +84,7 @@ public class Fader : MonoBehaviour if (callbackScript != null) { // Call the callback method on the specified script - callbackScript.Invoke("OnFadeStarted", 0.0f); + callbackScript.OnFadeStarted(); } } } diff --git a/Assets/Scripts/Fader.cs.meta b/Assets/Scripts/Utils/Fader.cs.meta similarity index 100% rename from Assets/Scripts/Fader.cs.meta rename to Assets/Scripts/Utils/Fader.cs.meta diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 204b8fb..31c508a 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -8,5 +8,8 @@ EditorBuildSettings: - enabled: 1 path: Assets/Scenes/SplashScreen.unity guid: 2cda990e2423bbf4892e6590ba056729 + - enabled: 1 + path: Assets/Scenes/Intro.unity + guid: 398375f61fb73204ab12d352d67e37cb m_configObjects: com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 3590b91b4603b465dbb4216d601bff33, type: 3}