using UnityEngine; public class SplashScreen : FadeCallback { public AudioSource yeah; // Reference to the AudioSource component for playing the sound effect public Fader faderScript; // Reference to the Fader script for handling the fade effect // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { } // Update is called once per frame void Update() { } public override void OnFadeStarted() { yeah.PlayDelayed(1.0f); } public override void OnFadeComplete() { faderScript.resetFader(); } }