diff --git a/README.md b/README.md index 5477e40..0ff49df 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # LoveDOS -A framework for making 2D DOS games in Lua. LoveDOS provides a subset of the -[LÖVE](https://love2d.org/) API. +A framework for making 2D DOS games in Lua. LoveDOS provides an API based on a +subset of the [LÖVE](https://love2d.org/) API. ![screenshot](https://cloud.githubusercontent.com/assets/3920290/3274842/db280102-f334-11e3-9967-f27f01d34d52.gif) @@ -30,12 +30,11 @@ the built-in LoveDOS modules, functions and callbacks. ## Using images -LoveDOS provides support for a single image format: 8bit .pcx; the palette -stored in the image is ignored. LoveDOS uses the default VGA palette by -default, but this can be changed by using the `love.graphics.setPalette()` -function. [ASEprite](http://www.aseprite.org/) is a good choice of image -editing software for use with LoveDOS as it uses the default VGA palette by -default and can save to the 8bit .pcx format. +LoveDOS provides support for a single image format: 8bit .pcx. By default the +standard VGA palette is used, although this can be changed by using the +`love.graphics.setPalette()` function. [ASEprite](http://www.aseprite.org/) is +a good choice of image editing software for use with LoveDOS as it uses the +standard VGA palette by default and can save to the 8bit .pcx format. ## Building