Updated nogame screen
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@@ -1,9 +1,8 @@
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function love.nogame()
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function love.load()
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love.graphics.setBackgroundColor(228, 65, 68)
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love.graphics.setBackgroundColor(0, 138, 225)
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end
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function love.keypressed(key)
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@@ -18,23 +17,12 @@ function love.nogame()
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love.graphics.print(str, (screenw - font:getWidth(str)) / 2, y)
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end
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local function drawLines(ycenter, width, height)
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local screenw = love.graphics.getWidth()
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local n = 26
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for i = 0, n - 1 do
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local h = height * math.cos(i * 0.3 + love.timer.getTime() * 3) / 2
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local x = (screenw - width) / 2 + (i / (n - 1)) * width
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love.graphics.line(x, ycenter, x, ycenter + h)
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end
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end
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function love.draw()
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love.graphics.setColor(255, 255, 255)
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drawText("LoveDOS " .. love.getVersion(), 62)
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drawLines(100, 120, 30)
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drawText("No game", 128)
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love.graphics.setColor(243, 150, 152)
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drawText("Press [ESCAPE] to quit", 184)
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drawText("LoveDOS " .. love.getVersion(), 90)
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drawText("No game", 102)
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love.graphics.setColor(95, 181, 255)
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drawText("Press ESCAPE to quit", 186)
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end
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end
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