Added event.c/h and lua binding
* Changed mouse.c to mimic keyboard.c * Changed boot.lua to use event.poll() instead of mouse/keyboard.poll() * Removed love.keyboard.poll()
This commit is contained in:
113
src/mouse.c
113
src/mouse.c
@@ -11,60 +11,107 @@
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#include "luaobj.h"
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#include "mouse.h"
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mouse_State mouse_state;
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#define BUFFER_SIZE 32
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#define BUFFER_MASK (BUFFER_SIZE - 1)
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int mouse_inited;
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int mouse_x, mouse_y;
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int mouse_lastX, mouse_lastY;
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int mouse_buttonStates[MOUSE_BUTTON_MAX];
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struct {
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mouse_Event data[BUFFER_SIZE];
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int writei, readi;
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} mouse_events;
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void mouse_init(void) {
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union REGS regs = {};
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int86(0x33, ®s, ®s);
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mouse_state.inited = regs.x.ax ? 1 : 0;
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mouse_inited = regs.x.ax ? 1 : 0;
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}
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void mouse_update(void) {
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if (!mouse_state.inited) {
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if (!mouse_inited) {
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return;
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}
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/* Update last mouse position */
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mouse_state.lastX = mouse_state.x;
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mouse_state.lastY = mouse_state.y;
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/* Update mouse position */
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union REGS regs = {};
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regs.x.ax = 3;
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int86(0x33, ®s, ®s);
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mouse_state.x = regs.x.cx >> 1;
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mouse_state.y = regs.x.dx;
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mouse_x = regs.x.cx >> 1;
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mouse_y = regs.x.dx;
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/* Update button states */
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int i;
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/* Do moved event if mouse moved */
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if (mouse_x != mouse_lastX || mouse_y != mouse_lastY) {
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mouse_Event e;
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e.type = MOUSE_MOVED;
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e.x = mouse_x;
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e.y = mouse_y;
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e.dx = mouse_x - mouse_lastX;
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e.dy = mouse_y - mouse_lastY;
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mouse_events.data[mouse_events.writei++ & BUFFER_MASK] = e;
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}
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/* Update last position */
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mouse_lastX = mouse_x;
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mouse_lastY = mouse_y;
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/* Update button states and push pressed/released events */
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int i, t;
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for (i = 0; i < MOUSE_BUTTON_MAX; i++) {
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/* Reset pressed/released */
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mouse_state.buttonsPressed[i] = 0;
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mouse_state.buttonsReleased[i] = 0;
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/* Handle mouse pressed */
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memset(®s, 0, sizeof(regs));
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regs.x.ax = 5;
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regs.x.bx = i;
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int86(0x33, ®s, ®s);
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if (regs.x.bx) {
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mouse_state.buttonsPressed[i] = 1;
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mouse_state.buttonsDown[i] = 1;
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}
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/* Handle mouse released */
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memset(®s, 0, sizeof(regs));
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regs.x.ax = 6;
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regs.x.bx = i;
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int86(0x33, ®s, ®s);
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if (regs.x.bx) {
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mouse_state.buttonsReleased[i] = 1;
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mouse_state.buttonsDown[i] = 0;
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for (t = 0; t < 2; t++) {
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memset(®s, 0, sizeof(regs));
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regs.x.ax = 5 + t;
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regs.x.bx = i;
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int86(0x33, ®s, ®s);
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if (regs.x.bx) {
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/* Push event */
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mouse_Event e;
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e.type = t == 0 ? MOUSE_PRESSED : MOUSE_RELEASED;
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e.button = i;
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e.x = mouse_x;
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e.y = mouse_y;
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mouse_events.data[mouse_events.writei++ & BUFFER_MASK] = e;
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/* Set state */
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mouse_buttonStates[i] = t == 0 ? 1 : 0;
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}
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}
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}
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}
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mouse_State* mouse_getState(void) {
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return &mouse_state;
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int mouse_poll(mouse_Event *e) {
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retry:
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/* Event in event buffer? Store and return */
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if (mouse_events.readi != mouse_events.writei) {
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*e = mouse_events.data[mouse_events.readi++ & BUFFER_MASK];
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return 1;
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}
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/* No events in buffer -- update; return `0` if no new events were pushed by
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* the update */
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mouse_update();
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if (mouse_events.readi != mouse_events.writei) {
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goto retry;
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}
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return 0;
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}
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int mouse_isDown(int button) {
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return mouse_buttonStates[button];
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}
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int mouse_getX(void) {
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return mouse_x;
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}
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int mouse_getY(void) {
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return mouse_y;
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}
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