Fixed links in README.md and doc/building.md
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@@ -5,7 +5,8 @@ A framework for making 2D DOS games in Lua. LoveDOS provides a subset of the
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## Getting started
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## Getting started
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You can download LoveDOS from the [releases page](releases). If you're not
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You can download LoveDOS from the
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[releases page](https://github.com/rxi/lovedos/releases). If you're not
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using DOS as your operating system then [DOSbox](http://www.dosbox.com/) can be
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using DOS as your operating system then [DOSbox](http://www.dosbox.com/) can be
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used to emulate a DOS computer.
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used to emulate a DOS computer.
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@@ -47,4 +48,4 @@ This library is free software; you can redistribute it and/or modify it under
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the terms of the MIT license. See [LICENSE](LICENSE) for details.
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the terms of the MIT license. See [LICENSE](LICENSE) for details.
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LoveDOS includes Lua (MIT license). The full license for Lua can be found at
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LoveDOS includes Lua (MIT license). The full license for Lua can be found at
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the bottom of the [src/lib/lua.h](src/lib/lua.h) file.
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the bottom of the [src/lib/lua/lua.h](src/lib/lua/lua.h) file.
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@@ -1,7 +1,7 @@
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# Building LoveDOS
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# Building LoveDOS
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Although LoveDOS provides precompiled binaries on the [releases
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Although LoveDOS provides precompiled binaries on the
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page](releases), you may still wish to build the project's source if you want
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[releases page](https://github.com/rxi/lovedos/releases), you may still wish to
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to make changes to the project.
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build the project's source if you want to make changes to the project.
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## Requirements
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## Requirements
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@@ -13,7 +13,8 @@ LoveDOS depends on the following being installed before building:
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## Building
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## Building
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To compile you should clone the git repository or [download the .zip](#) of it.
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To compile you should clone the git repository or
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[download the .zip](https://github.com/rxi/lovedos/archive/master.zip) of it.
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Once this is done you should open the build.py file in an editor and check to
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Once this is done you should open the build.py file in an editor and check to
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make sure the COMPILER variable is set to the correct command as to run DJGPP's
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make sure the COMPILER variable is set to the correct command as to run DJGPP's
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gcc executable; change the COMPILER variable's value if it is not set to the
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gcc executable; change the COMPILER variable's value if it is not set to the
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