# LoveDOS A framework for making 2D DOS games in Lua. LoveDOS provides an API based on a subset of the [LÖVE](https://love2d.org/) API. ![screenshot](https://cloud.githubusercontent.com/assets/3920290/21948750/ed49e9a6-d9e4-11e6-960a-1fac0ec41ee0.gif) ## Getting started You can download LoveDOS from the [releases page](https://github.com/rxi/lovedos/releases). If you're not using DOS as your operating system then [DOSbox](http://www.dosbox.com/) can be used to emulate a DOS computer. When you run `love.exe` it will expect its first argument to be your game's directory. The file `main.lua` will then be searched for and executed. If, for example, your project was in a directory named `mygame` you would run the following: ```batch love mygame ``` A small example program which displays white text on a black background and exits when the `escape` key is pressed is as follows: ```lua function love.draw() love.graphics.print('Hello World!', 20, 20) end function love.keypressed(key) if key == "escape" then love.event.quit() end end ``` The [doc/api.md](doc/api.md) file provides a reference and overview of all of the built-in LoveDOS modules, functions and callbacks. The [doc/packaging.md](doc/packaging.md) file provides instructions for packaging your game for distribution. ## Building Instructions for building the project from source can be found in the [doc/building.md](doc/building.md) file. ## License This library is free software; you can redistribute it and/or modify it under the terms of the MIT license. See [LICENSE](LICENSE) for details. LoveDOS includes Lua (MIT license). The full license for Lua can be found at the bottom of the [src/lib/lua/lua.h](src/lib/lua/lua.h) file.