# Packaging LoveDOS provides a built-in mechanism for packaging your game into an exe for distribution. Simply pass `--pack` as the first argument to LoveDOS followed by the your game's directory and the name of the output exe file. For example, to package the game in the directory `mygame` to an exe file named `mygame.exe`, you would run the following: ```batch love --pack mygame mygame.exe ``` This would result in the file `mygame.exe` -- *Make sure to include the `.exe` at the end of the name so LoveDOS knows to pack the project into an executable.* You should also include `cwsdpmi.exe` with your game when distributing.