-- -- Copyright (c) 2017 rxi -- -- This library is free software; you can redistribute it and/or modify it -- under the terms of the MIT license. See LICENSE for details. -- function love.boot() -- Init package.path and add filesystem-compatible package loader package.path = "?.lua;?/init.lua" table.insert(package.loaders, 1, function(modname) modname = modname:gsub("%.", "/") for x in package.path:gmatch("[^;]+") do local file = x:gsub("?", modname) if love.filesystem.exists(file) then return assert(loadstring(love.filesystem.read(file), "=" .. file)) end end end) -- Init event handlers table local function makewrapper(name) return function(...) if love[name] then return love[name](...) end end end love.handlers = { ["quit"] = function() end, ["mousepressed"] = makewrapper("mousepressed"), ["mousereleased"] = makewrapper("mousereleased"), ["mousemoved"] = makewrapper("mousemoved"), ["keypressed"] = makewrapper("keypressed"), ["keyreleased"] = makewrapper("keyreleased"), ["textinput"] = makewrapper("textinput"), } -- Try to mount .exe file, then the first argument for i, v in ipairs { love.argv[1], love.argv[2] } do local mounted = love.filesystem.mount(v) if mounted then break end end -- Init the save directory - if it doesn't exist (can't be mounted) -- love.filesystem.write() is wrapped so that it is only set, created and -- mounted when write() is called local savedir = "save" local mounted = love.filesystem.mount(savedir) if mounted then love.filesystem.setWriteDir(savedir) else local old = love.filesystem.write love.filesystem.write = function(...) love.filesystem.setWriteDir(savedir) love.filesystem.mount(savedir) love.filesystem.write = old return old(...) end end -- Load main.lua or init `nogame` state if love.filesystem.isFile("main.lua") then require("main") else love.nogame() end love.run() end function love.run() -- Prepare arguments local args = {} for i = 2, #love.argv do args[i - 1] = love.argv[i] end -- Do load callback if love.load then love.load(args) end love.timer.step() while true do -- Handle events love.event.pump() while 1 do local name, a,b,c,d = love.event.poll() if not name then break end if name == "quit" then if not love.quit or not love.quit() then os.exit(a) end end love.handlers[name](a, b, c, d) end -- Update love.timer.step() local dt = love.timer.getDelta() if love.update then love.update(dt) end -- Draw love.graphics.clear() if love.draw then love.draw() end love.graphics.present() end end function love.errhand(msg) -- Init error text local err = { "Error\n", msg } local trace = debug.traceback("", 2) for line in string.gmatch(trace, "([^\t]-)\n") do table.insert(err, line) end local str = table.concat(err, "\n") -- Init error state love.graphics.reset() pcall(love.graphics.setBackgroundColor, 89, 157, 220) -- Do error main loop while true do love.event.pump() repeat local name, a = love.event.poll() if name == "keypressed" and a == "escape" then return end until not name love.graphics.clear() love.graphics.print(str, 6, 6) love.graphics.present() end end xpcall(love.boot, love.errhand)