function love.boot() -- Init package.path and add filesystem-compatible package loader package.path = "?.lua;?/init.lua" table.insert(package.loaders, 1, function(modname) modname = modname:gsub("%.", "/") for x in package.path:gmatch("[^;]+") do local file = x:gsub("?", modname) if love.filesystem.exists(file) then return assert(loadstring(love.filesystem.read(file), "=" .. file)) end end end) -- Init event handlers table local t = { "mousepressed", "mousereleased", "mousemoved", "keypressed", "keyreleased", "textinput", } love.handlers = {} for i, name in ipairs(t) do love.handlers[name] = function(...) local fn = love[name] if fn then fn(...) end end end -- Try to mount .exe file, then the first argument for i, v in ipairs { love.argv[1], love.argv[2] } do local mounted = love.filesystem.mount(v) if mounted then break end end -- Set write directory and mount love.filesystem.setWriteDir("save") love.filesystem.mount("save") -- Load main.lua or init `nogame` state if love.filesystem.isFile("main.lua") then require("main") else love.nogame() end love.run() end function love.run() -- Prepare arguments local args = {} for i = 2, #love.argv do args[i - 1] = love.argv[i] end -- Do load callback if love.load then love.load(args) end love.timer.step() while true do -- Handle events love.event.pump() while 1 do local name, a,b,c,d = love.event.poll() if not name then break end love.handlers[name](a, b, c, d) end -- Update love.timer.step() local dt = love.timer.getDelta() if love.update then love.update(dt) end -- Draw love.graphics.clear() if love.draw then love.draw() end love.graphics.present() end end function love.errhand(msg) -- Init error text local err = { "Error\n", msg } local trace = debug.traceback("", 2) for line in string.gmatch(trace, "([^\t]-)\n") do table.insert(err, line) end local str = table.concat(err, "\n") -- Init error state love.graphics.reset() pcall(love.graphics.setBackgroundColor, 89, 157, 220) -- Do error main loop while true do for _, e in ipairs(love.keyboard.poll()) do if e.type == "down" and e.code == 1 then os.exit() end end love.graphics.clear() love.graphics.print(str, 6, 6) love.graphics.present() end end xpcall(love.boot, love.errhand)