Files
lovedos/src/keyboard.c

305 lines
6.0 KiB
C

/**
* Copyright (c) 2016 rxi
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the MIT license. See LICENSE for details.
*/
#include <stdlib.h>
#include <string.h>
#include <pc.h>
#include <conio.h>
#include <dpmi.h>
#include "luaobj.h"
#include "keyboard.h"
#define KEY_MAX 128
#define BUFFER_SIZE 32
#define BUFFER_MASK (BUFFER_SIZE - 1)
enum { KEY_UP, KEY_DOWN };
typedef struct { unsigned char type, code, isrepeat; } KeyEvent;
volatile int keyboard_allowKeyRepeat = 0;
volatile char keyboard_keyStates[KEY_MAX];
volatile struct {
KeyEvent data[32];
int readi, writei;
} keyboard_events;
_go32_dpmi_seginfo old_keyb_handler_seginfo, new_keyb_handler_seginfo;
void keyboard_handler() {
static unsigned char code;
code = inportb(0x60);
if (code != 224) {
volatile KeyEvent *e;
/* Handle key up / down */
if (code & (1 << 7)) {
/* Key up */
code &= ~(1 << 7);
keyboard_keyStates[code] = 0;
e = &keyboard_events.data[keyboard_events.writei & BUFFER_MASK];
e->code = code;
e->type = KEY_UP;
e->isrepeat = 0;
keyboard_events.writei++;
} else {
/* Key down */
int isrepeat = keyboard_keyStates[code];
if (!isrepeat || keyboard_allowKeyRepeat) {
keyboard_keyStates[code] = 1;
e = &keyboard_events.data[keyboard_events.writei & BUFFER_MASK];
e->code = code;
e->type = KEY_DOWN;
e->isrepeat = isrepeat;
keyboard_events.writei++;
}
}
}
outportb(0x20, 0x20);
}
void keyboard_handler_end() {}
int keyboard_init(void) {
_go32_dpmi_lock_data((char*)&keyboard_keyStates, KEY_MAX);
_go32_dpmi_lock_data((char*)&keyboard_events, sizeof(keyboard_events));
_go32_dpmi_lock_code(keyboard_handler,(unsigned long)keyboard_handler_end -
(unsigned long)keyboard_handler);
_go32_dpmi_get_protected_mode_interrupt_vector(9, &old_keyb_handler_seginfo);
new_keyb_handler_seginfo.pm_offset = (int)keyboard_handler;
_go32_dpmi_chain_protected_mode_interrupt_vector(9, &new_keyb_handler_seginfo);
return 0;
}
void keyboard_deinit(void) {
_go32_dpmi_set_protected_mode_interrupt_vector(9, &old_keyb_handler_seginfo);
}
/**
* Lua binds
*/
const char *scancodeMap[] = {
[ 0] = "?",
[ 1] = "escape",
[ 2] = "1",
[ 3] = "2",
[ 4] = "3",
[ 5] = "4",
[ 6] = "5",
[ 7] = "6",
[ 8] = "7",
[ 9] = "8",
[ 10] = "9",
[ 11] = "0",
[ 12] = "-",
[ 13] = "=",
[ 14] = "backspace",
[ 15] = "tab",
[ 16] = "q",
[ 17] = "w",
[ 18] = "e",
[ 19] = "r",
[ 20] = "t",
[ 21] = "y",
[ 22] = "u",
[ 23] = "i",
[ 24] = "o",
[ 25] = "p",
[ 26] = "[",
[ 27] = "]",
[ 28] = "return",
[ 29] = "lctrl",
[ 30] = "a",
[ 31] = "s",
[ 32] = "d",
[ 33] = "f",
[ 34] = "g",
[ 35] = "h",
[ 36] = "j",
[ 37] = "k",
[ 38] = "l",
[ 39] = ";",
[ 40] = "\"",
[ 41] = "`",
[ 42] = "lshift",
[ 43] = "\\",
[ 44] = "z",
[ 45] = "x",
[ 46] = "c",
[ 47] = "v",
[ 48] = "b",
[ 49] = "n",
[ 50] = "m",
[ 51] = ",",
[ 52] = ".",
[ 53] = "/",
[ 54] = "rshift",
[ 55] = "*",
[ 56] = "lalt",
[ 57] = "space",
[ 58] = "capslock",
[ 59] = "f1",
[ 60] = "f2",
[ 61] = "f3",
[ 62] = "f4",
[ 63] = "f5",
[ 64] = "f6",
[ 65] = "f7",
[ 66] = "f8",
[ 67] = "f9",
[ 68] = "f10",
[ 69] = "numlock",
[ 70] = "scrolllock",
[ 71] = "home",
[ 72] = "up",
[ 73] = "pageup",
[ 74] = "-",
[ 75] = "left",
[ 76] = "5",
[ 77] = "right",
[ 78] = "+",
[ 79] = "end",
[ 80] = "down",
[ 81] = "pagedown",
[ 82] = "insert",
[ 83] = "delete",
[ 84] = "?",
[ 85] = "?",
[ 86] = "?",
[ 87] = "?",
[ 88] = "f12",
[ 89] = "?",
[ 90] = "?",
[ 91] = "?",
[ 92] = "?",
[ 93] = "?",
[ 94] = "?",
[ 95] = "?",
[ 96] = "enter",
[ 97] = "lctrl",
[ 98] = "/",
[ 99] = "f12",
[100] = "rctrl",
[101] = "pause",
[102] = "home",
[103] = "up",
[104] = "pageup",
[105] = "left",
[106] = "right",
[107] = "end",
[108] = "down",
[109] = "pagedown",
[110] = "insert",
[111] = "?",
[112] = "?",
[113] = "?",
[114] = "?",
[115] = "?",
[116] = "?",
[117] = "?",
[118] = "?",
[119] = "pause",
[120] = "?",
[121] = "?",
[122] = "?",
[123] = "?",
[124] = "?",
[125] = "?",
[126] = "?",
[127] = "?",
[128] = NULL,
};
int l_keyboard_setKeyRepeat(lua_State *L) {
keyboard_allowKeyRepeat = lua_toboolean(L, 1);
return 0;
}
int l_keyboard_isDown(lua_State *L) {
int n = lua_gettop(L);
int res = 0;
int i;
for (i = 1; i <= n; i++) {
int code = luaL_checkoption(L, 1, NULL, scancodeMap);
res |= keyboard_keyStates[code];
}
lua_pushboolean(L, res);
return 1;
}
int l_keyboard_poll(lua_State *L) {
lua_newtable(L);
int idx = 1;
/* Handle key presses / releases */
while (keyboard_events.readi != keyboard_events.writei) {
lua_newtable(L);
KeyEvent e = keyboard_events.data[keyboard_events.readi & BUFFER_MASK];
lua_pushstring(L, e.type == KEY_DOWN ? "down" : "up");
lua_setfield(L, -2, "type");
lua_pushnumber(L, e.code);
lua_setfield(L, -2, "code");
lua_pushstring(L, scancodeMap[e.code]);
lua_setfield(L, -2, "key");
if (e.type == KEY_DOWN) {
lua_pushboolean(L, e.isrepeat);
lua_setfield(L, -2, "isrepeat");
}
lua_rawseti(L, -2, idx++);
keyboard_events.readi++;
}
/* Handle text input */
char buf[64];
int i = 0;
while ( kbhit() ) {
int chr = getch();
if (chr == 0) { /* Discard "special" keys */
getch();
} else if (chr >= 32) {
buf[i++] = chr;
}
}
if (i > 0) {
lua_newtable(L);
lua_pushstring(L, "text");
lua_setfield(L, -2, "type");
lua_pushlstring(L, buf, i);
lua_setfield(L, -2, "text");
lua_rawseti(L, -2, idx++);
}
return 1;
}
int luaopen_keyboard(lua_State *L) {
luaL_Reg reg[] = {
{ "poll", l_keyboard_poll },
{ "setKeyRepeat", l_keyboard_setKeyRepeat },
{ "isDown", l_keyboard_isDown },
{ 0, 0 },
};
luaL_newlib(L, reg);
return 1;
}