Files
Barrack-Unity/Assets/Scripts/Game/Yummies/YummyLaser.cs
T

13 lines
254 B
C#

using UnityEngine;
public class YummyLaser : YummyBase
{
protected override void ObtainedCallback(Player player)
{
int awarded = Random.Range(1, 15);
player.laserCount += awarded;
ShowNotification($"{awarded}");
}
}