Added wrapping in boot.lua so SAVE dir is only created when written to

This commit is contained in:
rxi
2016-10-16 14:55:03 +01:00
parent 9b5a9a1a3b
commit c21d93291a

View File

@@ -37,9 +37,22 @@ function love.boot()
end
end
-- Set write directory and mount
love.filesystem.setWriteDir("save")
love.filesystem.mount("save")
-- Init the save directory - if it doesn't exist (can't be mounted)
-- love.filesystem.write() is wrapped so that it is only set, created and
-- mounted when write() is called
local savedir = "save"
local mounted = love.filesystem.mount(savedir)
if mounted then
love.filesystem.setWriteDir(savedir)
else
local old = love.filesystem.write
love.filesystem.write = function(...)
love.filesystem.setWriteDir(savedir)
love.filesystem.mount(savedir)
love.filesystem.write = old
return old(...)
end
end
-- Load main.lua or init `nogame` state
if love.filesystem.isFile("main.lua") then