Added proper mounting to boot.lua; added nogame state

Removed temporary "." mounting from main.c
This commit is contained in:
rxi
2016-09-30 20:02:16 +01:00
parent 747c92d002
commit e99677a5b9
3 changed files with 73 additions and 9 deletions

View File

@@ -12,6 +12,23 @@ function love.boot()
end
end
end)
-- Try to mount .exe file, then the first argument
for i, v in ipairs { love.argv[1], love.argv[2] } do
local mounted = love.filesystem.mount(v)
if mounted then
break
end
end
-- Load main.lua or init `nogame` state
if love.filesystem.isFile("main.lua") then
require("main")
else
love.nogame()
end
love.run()
end
@@ -87,5 +104,3 @@ end
xpcall(love.boot, love.errhand)
xpcall(function() require("main") end, love.errhand)
xpcall(love.run, love.errhand)

40
src/embed/nogame.lua Normal file
View File

@@ -0,0 +1,40 @@
function love.nogame()
function love.load()
love.graphics.setBackgroundColor(228, 65, 68)
end
function love.keypressed(key)
if key == "escape" then
os.exit()
end
end
local function drawText(str, y)
local screenw = love.graphics.getWidth()
local font = love.graphics.getFont()
love.graphics.print(str, (screenw - font:getWidth(str)) / 2, y)
end
local function drawLines(ycenter, width, height)
local screenw = love.graphics.getWidth()
local n = 26
for i = 0, n - 1 do
local h = height * math.cos(i * 0.3 + love.timer.getTime() * 3) / 2
local x = (screenw - width) / 2 + (i / (n - 1)) * width
love.graphics.line(x, ycenter, x, ycenter + h)
end
end
function love.draw()
love.graphics.setColor(255, 255, 255)
drawText("LoveDOS " .. love.getVersion(), 62)
drawLines(100, 120, 30)
drawText("No game", 128)
love.graphics.setColor(243, 150, 152)
drawText("Press [ESCAPE] to quit", 184)
end
end

View File

@@ -47,7 +47,6 @@ int main(int argc, char **argv) {
/* Init everything */
atexit(deinit);
filesystem_mount("."); /* Mount cwd: temporary */
vga_init();
palette_init();
keyboard_init();
@@ -73,13 +72,23 @@ int main(int argc, char **argv) {
lua_pop(L, 1);
/* Init embedded scripts */
#include "nogame_lua.h"
#include "boot_lua.h"
int err = luaL_loadbuffer(L, boot_lua, sizeof(boot_lua) - 1, "boot.lua");
if (err || lua_pcall(L, 0, 0, 0)) {
vga_deinit();
const char *err = lua_tostring(L, -1);
printf("Error\n%s\n", err);
struct {
const char *name, *data; int size;
} items[] = {
{ "nogame.lua", nogame_lua, sizeof(nogame_lua) },
{ "boot.lua", boot_lua, sizeof(boot_lua) },
{ NULL, NULL, 0 }
};
int i;
for (i = 0; items[i].name; i++) {
int err = luaL_loadbuffer(L, items[i].data, items[i].size, items[i].name);
if (err || lua_pcall(L, 0, 0, 0) != 0) {
const char *str = lua_tostring(L, -1);
fprintf(stderr, "Error: %s\n", str);
abort();
}
}
return 0;