On some systems the call to uclock() would sometimes return a slightly earlier time than the previous call, this would result in a negative delta time. This is now checked for and uclock() is now called repeatedly until we have a valid delta time.
LoveDOS
A framework for making 2D DOS games in Lua. LoveDOS provides a subset of the LÖVE API.
Getting started
You can download LoveDOS from the releases page. If you're not using DOS as your operating system then DOSbox can be used to emulate a DOS computer.
When you run love.exe it searches for a file named "main.lua" in its current
folder; the code in "main.lua" is then loaded and executed. A small example
program which displays white text on a black background and exits when the
escape key is pressed is as follows:
function love.draw()
love.graphics.print('Hello World!', 20, 20)
end
function love.keypressed(code)
if code == 1 then os.exit() end
end
The doc/api.md file provides a reference and overview of all of the built-in LoveDOS modules, functions and callbacks.
Using images
LoveDOS provides support for a single image format: 8bit .pcx; the palette
stored in the image is ignored. LoveDOS uses the default VGA palette by
default, but this can be changed by using the love.graphics.setPalette()
function. ASEprite is a good choice of image
editing software for use with LoveDOS as it uses the default VGA palette by
default and can save to the 8bit .pcx format.
Building
Instructions for building the project from source can be found in the doc/building.md file. If you intend to make changes to the project then an overview of each source file's content can be found in doc/files.md.
License
This library is free software; you can redistribute it and/or modify it under the terms of the MIT license. See LICENSE for details.
LoveDOS includes Lua (MIT license). The full license for Lua can be found at the bottom of the src/lib/lua/lua.h file.
