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lovedos/doc/packaging.md
2016-10-01 16:58:11 +01:00

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# Packaging
LoveDOS provides a built-in mechanism for packaging your game into an exe for
distribution. Simply pass `--pack` as the first argument to LoveDOS followed by
the your game's directory and the name of the output exe file.
For example, to package the game in the directory `mygame` to an exe file named
`mygame.exe`, you would run the following:
```batch
love --pack mygame mygame.exe
```
This would result in the file `mygame.exe` -- *Make sure to include the `.exe`
at the end of the name so LoveDOS knows to pack the project into an executable.*
You should also include `cwsdpmi.exe` with your game when distributing.